This is the story of the Wargs of Middle-Earth. The Wargs are related to the wolves and live mainly in the Northern Vales of Anduin. This is a continuation of the wargs’ story from The Hobbit. All of the stories in my project will be derived from existing stories and characters in The Hobbit. The wargs will be followed through their lives during the War of the Ring. This is the story of the evil wargs, but my stories will be about the good and the evil characters. I chose to include this story because I think it is very important to learn more about the wargs of Middle-Earth. The Wargs played a part in The Hobbit by trapping the 14 travelers in trees. I am writing this story as it would be told in tales in the future. Seeing as how I created large portions of this story based on existing information, I tried to keep it as accurate as possible. If any mistakes are found feel free to tell me, and I will gratefully fix them. The characters and places are from Tolkien’s books, but the situations and events that occur in my stories are my own creations.
The wargs of Middle-Earth were a ferocious and intelligent race of wolves. They lived primarily in the Northern Vales of Anduin. Wolves and wargs were allies of the Dark Lord Sauron, who could himself take the form of a great wolf. The wargs are the descendants of Draugluin and Carcharoth, the two greatest wolves bred by the Dark Lord Morgoth. The races of wolves were called the fearsome predators of the Northern lands, and were often seen in the company of goblins and orcs. Many of the lesser breeds of wolves were used as steeds by the orcs, but the wargs were too intelligent for such a job. They had a much more important role to play.
Now,
the wargs lived mainly in the
woods on the eastern side of the
Not long after Sauron left Mirkwood Forrest with the giant spiders, the wargs got word that he wanted them to travel to Mordor, to fight in the war he was brewing. The wargs left immediately because their lust for death and destruction could be fulfilled in Mordor. It was a good thing, for the wargs at least, that they left when they did, for if they had stayed they would have been caught in the traps devised for the goblins by Beorn. This hasty act saved them their tails for the time being.
Even though, like other evil creatures, they only traveled at night, their trip to Mordor was fairly timely. Wargs are intelligent and don’t have much to fear except humans, and seeing as how there were few humans to encounter on the journey, they traveled in safety. When they reached the northern borders of Mordor, they came upon a great wolf that struck fear into their hearts. This fear was short lived, for almost instantly the great wolf transformed into the Dark Lord Sauron. He greeted his friends and allies with whatever warmth he was capable of, and led them to his tower.
When they reached his tower, he gave them their instructions for their role in the war. He told them that they would be guarding the passes and gates, because they were more surefooted that the orcs. With these orders, the wargs divided up into groups and headed out to their posts in the mountains around the borders of Mordor. Seeing as how these were fairly inaccessible locations the wargs had little to do and soon became bored and angry. They had hopped that they would have a more violent role in the war, and were resentful of being put up in the mountains.
This anger soon caused problems when the wargs decided that they would find something to do on their own. They started to hunt the orcs for sport. This did not bode well with the orcs, and they soon devised a plan for revenge. They divided up into hunting parties, which headed off toward their respective warg camps. They snuck up on the wargs while they were sleeping and killed every one of them. This was the end of the race of wargs in Middle-Earth. Only one thing remained, and that was their skins, which the orcs wore as trophies till the end of their times.