Concept Mapping Project
Definition: Authentic assessment provides
evidence of a student’s understanding and performance in the learning
environment. Assessment measures should possess two characteristics: authenticity
and trustworthiness. Authentic assessment is concerned with assessing content
area defined in the course of study. Trustworthy assessment uses clearly
established procedures for gathering evidence. Authentic assessment is a
four –step process: identifying what to assess, collecting evidence, analyzing
the evidence, and making a decision based on the analysis (Roblyer, 2003).
Application: Portfolios are a collection
of a student’s work products over time, arranged so that they and others
can see how their skills have developed and progressed. Portfolios are
the assessment strategy of choice for today’s technology-integrated curriculum.
Concept: Community of Learners
Definition: Communities of learners is
the type of classroom community effective teachers and students create
in which students are motivated to learn and are actively involved in
student centered learning activities. Teachers and students work collaboratively
and purposefully as a “family” in which all the members respect and support
each other’s learning (Roblyer,
2003).
Application: Students develop their
own multimedia products and presentations, allowing students of wide varying
abilities to make contributions on their on terms. This strategy has
implications for enhancing students’ self-esteem and for increasing their
willingness to spend more time on learning tasks.
Concept: Scaffolding
Definition: A Vygotskian
idea stemming from the ideas of students learning from their culture and
the of a zone of proximal development. In scaffolding
the teacher finds out where a student is in their development and builds
on their experiences. Tasks are at the difficulty where they are able to be
accomplished with adult help, but are too hard for the student to accomplish
by themselves. The level of help form the teacher
adjusts to the performance of the student (Web Site 1).
Application: Teachers push a student to their potential by providing problems that the student has difficulty achieving or cannot achieve by themselves. This could come in math by doing problems that expand on difficult concepts. The teacher can scaffold by providing tips, steps, or shortcuts to solving the problem.
Concept: Anchored Instruction
Definition: A type of problem-based
learning that uses a complex interesting situation as an anchor for learning
(Woolfolk, 2001).
Application: After teaching
a lesson of basic arithmetic functions, students, given various checkbook
balances, could figure out if in certain situations they could buy certain
items they desire (e.g. video games, concert tickets, etc.).
Concept: Authentic Activity
Definition: Tasks that
have some connection to real life problems the students will face outside
the classroom (Woolfolk, 2001).
Application: Instead of
giving students worksheets for money math problems, set up a "store"
in the class for the students to use their "money."
Concept:
Transfer
Definition: Refers to the idea of learning
information over a topic or for a situation or experience and being able
to apply that gained knowledge to other topics, situations or experiences
(e.g. transferring knowledge from society or technology to the classroom
or vice versa, as well as between classes) (Roblyer, 2003).
Application: Using practical tasks such as balancing checkbooks to learn math concepts then transferring that learned knowledge to the real world when having to balance checkbooks or other expenses. Also Home-economics classes teaching sewing and cooking that can be applied to social situations
Concept: Metacognition
Definition:
"Thinking about thinking." An elevated level of thinking in which students
control their thinking processes in order to greater benefit their learning
(Web Site 2).
Application: Having students brainstorm and plan an approach
to a certain task.
Concept:
Situated Learning
Definition:
Students are given tasks that correlate with real world situations.
Tasks are authentic (Web Site 3).
Application: Students learn math concepts while dealing with
money in staged buyer/consumer situations.
Concept: Cooperative and Collaborative Learning
Defintion:
Students work together in small groups to complete a challenging task.
Each individual is held accountable and the group is assessed as a whole
as well (Web Site 4).
Application: Have students do a group research project and
presentation over an historical event.
Concept: Self-regulated learning
Defintion:
Students make choices over tasks and set their own goals. They wisely
use time and resources and adjust the difficulty to their needs (Web Site
5).
Application: Give students a choice of topics to work on and
have them do what best benefits them in order to best obtain the knowledge.
Concept: Problem-Based Learning
Defintion:
A teaching method where children are given real life problems and
solve them through collaboration and brainstorming with their peers (Woolfolk.
2001).
Application: Give children a word problem and let them solve
in collaborative groups without giving them an algorithm, or steps to
solve the problem. After they have solved the problem, they share
their solutions.
Concept: Generative Learning
Defintion:
Active involvement in problem solving. Anchoring instruction in
situations where students not only create answers to problems, but
also generate many aspects of the problem statements. A term coined
by researchers built on the concepts of situated cognition and collaborative
learning (Roblyer, 2003).
Application: Problems may be posed in terms of specific goals
like “how to develop an information package to help persuade classmates
to stop littering the campus.
Concept: Discovery Learning
Definition: Constructivist approach that stresses exploration rather than merely getting the right answer (Roblyer, 2003).
Application:
Legos, Tinkertoys, Logo, electronic tutors to allow exploration, provide
assistance and feedback, rich learning environments to let learners manipulate
and build.
Concept:
Reciprocal Teaching
Definition: A method of teaching that is based on modeling,
meant for instruction in reading comprehension strategies. By using
this teaching style, students will be able to think critically about what
they have read as well as show understanding. The process is composed
of four parts: summarizing, asking a question, clarifying, and predicting
(Woolfolk, 2001).
Application:
This could be used after the students have read a novel to see if
the students understood the material.
Concept:
Cognitive Apprenticeship
Definition: This is where a experienced or master "teacher"
provides modeling, demonstrations, and guidance to a less experienced learner
which will lead to a less experienced learning gaining new knowledge (Woolfolk,
2001).
Application: Students who may not do well with the teacher
leading the instruction may find it easier to learn from their peers.
Concept:
Media Attributes
Definition: The description and analysis of the specific
qualities of various types of educational tools used in classrooms. Fully
evaluating how best to use different forms of media in the classroom is
an essential consideration by all teachers. It is also essential to attempt
to stay current as technology advances making new and exciting forms of
multimedia and hypermedia available (Roblyer, 2003).
Application: Applications of the concepts of media attributes
involves an understanding of how different types of media can best be used
to enhance student learning is essential in today's high tech world. Media
can vary from low tech chalkboard, overhead projector and books, to the complex
use of multimedia and hypermedia.
Concept:
Substantive Conversation
Definition: Substantive conversation instruction allows
students to engage in extended conversational exchanges with the teacher
and/or other peers about subject matter. Students must be given opportunities
to discuss topics in a way that builds an improved and shared understanding
(Roblyer, 2003).
Application: Discussing with students issues brought about
with advancing technology such as copy write infringements, plagiarism or
the dangers of identity theft or online predators.
Concept:
Learning Heirarchy
Defintion:
Learning that amounts to a building process. Lower level skills
provide a necessary foundation for higher level ones (Roblyer, 2003).
Application:
Teaching addition and subtraction before teaching multiplication and
division.
Concept:Distributed Intelligence
Definition:
Information sharing, assissted guidance. A group works together bringing
in their own intelligences to solve a problem that thesingle individual
had difficulty with or could not do alone (Web Site 6).
Application: A research project where each individualof the group researches a topic and then they bring
all their gathered information together to create anintegrated paper.
Concept: Multiple Perspectives
Definition: Looking at a problem orsituation from several points of view. Everyone bringsin their own perspective on how they view the
situation to gain a more well-round intelligence(Robblyer, 2003).
Application: A project where students have to research different views on a topic and them formulatetheir own view and bring them together in a report.
Sources:
Web Site 1: http://www.funderstanding.com/vygotsky.cfm
Web Site 2: www.gse.buffalo.edu/fas/shuell/cep564/Metacog.htm
Web Site 3:
www.edb.utexas.edu/mmresearch/Students97/Rutledge/html/situated_learning.html
Web Site 4: www.thirteen.org/edonline/concept2class/month5/
Web Site 5: www.rit.edu/~609www/ch/faculty/self-reg.htm
Web Site 6: www.crossroads.georgetown.edu/vkp/resources/glossary/distributed.htm
Roblyer,
M.D. Integrating Educational Technology into Teaching: Third Edition.
Merrill Prentice Hall: Columbus, Ohio. 2003.
Woolfolk, A. Educational Psychology: Eighth Edition. Allyn
and Bacon: Boston. 2001.
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EIPT 3043 Projects
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