Anchored Instruction
Definition: A type of instruction in which materials to be learned
are linked to a meaningful theme. The theme provides a holistic context
for learning diverse concepts and subjects.
Application: This form of instruction makes connections
with a certain theme. If the theme was "Africa," the students could
link all subjects and learning around Africa.
Authentic Activity
Definition: Promotes learning in meaningful and realistic ways.
The best ones of these allow students the opportunity to do hands-on activities,
and control their learning to a certain degree. Provides practice and
experience in ways that are valued by society beyond the classroom walls.
Application: Any type of a hands-on activity that enlightens,
encourages, enhances the students with real-life experiences. This could
be any number of tasks including balancing checkbooks, or running a small
business in the classroom.
Authentic Assessment
Definition: Evaluation that addresses what was learned and the process
through which it was learned in a method similar to the practice activities,
provides information about the particular tasks at which students succeed
or fail, and evaluates tasks that are worthwhile, significant, and meaningful.
Application: This type of assessment is a determination
of whether the student learned the skill/concept as meaningful and useful
information. Through technology the student should be able to explore
and successfully use computers without assistance. The student understands
the procedures and the outcomes involving basic computer literacy.
Communities of Learners
Definition: Teachers, students, staff members, parents, and others
actively and cooperatively work to help one another learn. Communication
is open, participation is widespread, teamwork is prevalent, and diversity
is incorporated. All participants share a common sense of purpose, care about,
trust, and respect each other, and recognize each other's efforts and accomplishments.
Application: An example of the communities of learners
are all the students participating in the assigned groups. The groups come
together to help one another learn. This is a helpful tool for the real
world.
Scaffolds
Definition: Support provided to learners in various forms, including
(but not limited to) printed or oral guidance, modeling, and questions.
Assistance is gradually reduced as the student achieves mastery.
Application: An example of scaffolding with technology
is first showing a student how to make a web page by giving oral and visual
instructions. Then you would let the student apply it him or her self. This
would allow for the student to be able to decontextualize the situation and
then learn.
Transfer
Definition: The application of previously learned skills or knowledge
to a new task or situation.
Application: Transfer can be used when a student knows
how to put a pic online and download pictures of the internet, but has
not ever done these two things together. If the student can transfer then
he would be able to apply himself, and put the two projects together.
Autonomy
Definition: The ability to
make decisions by taking relevant factors into account, independently
of rewards and punishments.
Application: Students will be able to create a Power Point Presentation
which the can construct the outline, format, and information independent
of scaffolding/instruction.
Cognitive Apprenticeship
Learning that provides practice and mentoring regarding certain techniques
or methods of thinking and doing.
Application: After a lesson on graphics editing, a student
is guided by the instructor on her practice graphics. The teacher
mentors the student by giving advice and hints at each step of the students
actions to master the technique.
Distributed Intelligence
The idea that knowledge exists across a system and that the whole is
greater than the sum of its parts.
Application: When learning
how to use spreadsheets, students learn how each column works and what each
command does. However, the complete knowledge of the use of spreadsheets
is only mastered when they know all of the key parts and are able to fill
out a spreadsheet with all options in mind.
Media Attributes
Each method of delivery (e.g., print, overhead transparency, multimedia
computer) has particular characteristics that are advantageous to specific
learning situations. Teachers should select the medium that best facilitates
the task at hand.
Application: For example,
the best way for students to learn what steps a teacher is using to locate
specific information on the Internet, the best media attribute would be
a projector hooked up to the teachers computer. Thus, the students
would be able to see exactly where the teacher's mouse is, and then be able
to navigate thier way to the site.
Multiple Perspectives
Provides a fuller understanding of a subject by considering many different
sources and points of view. Encourages students to consider and reconcile
many sources and positions.
Application: In a government
class discussing the important decision of Roe V. Wade, the teacher could
have students use the internet to research different perspectives and arguments
that supported/conflicted with each side of the court case. Using the
Internet would help them to go beyond just thier point of view and begin
to bring many perspectives together and evaluate all positions.
Reciprocal Teaching
Often occurs in the form of a dialogue between teachers and students.
The student assumes the role of teacher regarding the material being learned.
This involves summarizing, generating questions, clarifying, and predicting.
Application: As a senior project,
a teacher could have her students look up possible college majors or carreers
they would be interested in on the Internet. Then as an individual
presentation, the students could each present the future they were interested
in and the teacher would be able to ask questions about the presentations.
The students would actually be teaching the class and teacher about
that particular area of life via Internet resources.
Substantive Conversation
Involves sharing and exchanging ideas in which students and teacher develop
a shared understanding about a topic. Builds on and clarifies ideas
presented by others in the conversation, which results in significantly
improved understanding of the topic discussed.
Application: In an open class discussion, the students and teacher could
discuss and learn what a good personal website looks like. Students
would have an opportunity to say thier ideas and opinions and then other
students could build on thier ideas. Each person would end up learning
the values shared by all classmates and thus be able to create thier own
personal webpage in the fashion agreed upon.
Disequilibrium
State of not being completely comfortable with an event
or object.
Application:
Anything that helps to push students beyond their normal boundaries
is disequilibrium. By such, students are force to adapt and thus learn
from the educational setting. For example, introducing a new software
program to the students. Until they learn the new software, they will
be in disequilibrium.