LOCAL HERO SAVES GIRL FROM APE
By JC Fletcher
Tension gripped onlookers today at the construction
site at the corner of A Street and Another Street, the
location of a kidnapping, and of a daring rescue. The
giant ape Donkey Kong, reported escaped from captivity
yesterday, climbed onto the girders of the unfinished
skyscraper. There he deposited his own captive, a young
woman in a pink dress who was later identified only as
"Pauline."
Police and rescue crews were unable to scale the
structure due to Donkey Kong continuously rolling barrels
down the girders, which were tilted during the ape's
ascent. Any attempt to reach Pauline would have ended
in collision.
To make matters worse, the first barrel to reach the
bottom of the structure struck an oil drum, creating a
small, but steady and mobile, flame.
When a carpenter arrived on the scene and insisted
on risking his life to rescue Pauline, police attempted
to restrain him. He easily evaded them by jumping
entirely over the cluster of six-foot-plus officers and
entered the building.
The carpenter, Mario, a short mustachioed man in a
red shirt and cap and blue overalls, was able to evade
every barrel the enraged ape threw, jumping and climbing
ladders. He obtained a mallet left onsite and used this
to smash a barrel that was too close to jump over.
Amazingly, he reached the seventh row of girders and
attempted to grab Pauline.

(The first level of Donkey Kong.)
Donkey Kong grabbed the woman and climbed higher,
50 meters above the ground. This area contained
two elevators, with a small row of girders between them.
Again, Mario braved the construction zone, escaping death
from fire and falling, as well as large springs thrown by
the ape, to reach Donkey Kong, even stopping to pick up
Pauline's purse and umbrella along the way. Again Mario,
whom the crowd had taken to calling "Jumpman" in honor of
his incredible leaps, reached Pauline, and again the giant
gorilla took her from his grip.

(The second level of Donkey Kong.)
(The second level of Donkey Kong.)
Before Mario was finally able to reach Pauline, at 100
meters, he had to scale a series of platforms with
conveyer belts running on top of them, evidently due to
become a pie factory in the near future, as hot pies were
already on the conveyer belts, along with the building
fire, adding to the heat and the danger.

(The third level of Donkey Kong.)

(The fourth level of Donkey Kong.)
At the top of the building, Mario kicked out the
rivets on the girder upon which the ape stood, as well
as a few girders under that, causing the ape to fall
headfirst and pass out. At this point Mario grabbed
Pauline and the two escaped, to the roaring applause
of the entranced crowd.

(The end of the fourth level of Donkey Kong,
http://dkmegasite.retrogames.com/arcade/DKARCADE6.GIF)
---------------------------
COMMENTARY
1981's Donkey Kong is important for a few reasons:
-It was the biggest hit since Pac-Man.
-It was the debut of possibly the greatest genius to
date in the field: designer Shigeru Miyamoto, who would
go on to create, among other things, the Mario and Zelda
games.
-It was the debut of Mario, the only character who
rivaled Pac-Man in popularity, and has now eclipsed
him.
Donkey Kong is an epochal moment in videogame
storytelling. Like Pac-Man, Mario did not seek to defeat
his enemy, only to escape him. Unlike Pac-Man, however,
Mario ("Jumpman" in Japan, named "Mario" in honor of the
landlord of Nintendo of America's warehouse) is a hero
with a special power, jumping, who has to rescue a "damsel
in distress."
Donkey Kong's artwork goes in the same direction as
Pac-Man, adding even more to its characters, such that the
grinning ape is undoubtedly Donkey Kong, and not some
awkward brown square meant to represent "ape." Where
Pac-Man gained his unique characterization from the
simplicity of his design,(rather than being a circle
representing "a man," Pac-Man's simple design is meant
to reflect pretty much exactly what the character is
supposed to look like) Mario benefits from state-
of-the-art graphical technology, with clearly discernable
hands, feet, overalls, hat, and even moustache. The
complexity of the graphics used to display Mario may have
increased, but his appearance has changed remarkably little
since 1981, showing how robust Miyamoto's character design
has proven to be.
Due to this characterization, Donkey Kong is no
longer simply a simulation of a fantastic event, like
Pong ("two people play table tennis") or Space Invaders
("a gunner protects a base from alien invasion") but is
in fact a very specific story of three very specific
characters: Donkey Kong, Mario, and Pauline. It has a
beginning, and it has an end (even though, due to trends
in arcade gaming and for gameplay reasons, the levels
repeat in Donkey Kong a number of times, each time more
difficult than the last.)
Like Odysseus, neither Mario's nor Donkey Kong's
adventures ended here. They have each had their own
continuing series of games (and cartoon shows,) both
on their own and together, even becoming somewhat
of allies in recent years.
"Donkey Kong." Nintendo Database.
http://www.planetnintendo.com/nindb/arc-donkeykong.shtml
Source of Donkey Kong marquee art.
Coin-Op Museum: Donkey Kong.
http://www.klov.com/D/Donkey_Kong.html
The source of first four screenshots, and release date.
"Arcades & History." The Donkey Kong Megasite.
http://dkmegasite.retrogames.com/arcade.php
Used for reference about level structure, also final screenshot.