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November 16, 2002

Fallen Kings

IRC Untouchables successfully dethroned The Teutons 6-0, but are now endanger of falling to the Stellar Crusaders as it's now all 6 Crusaders vs Ah, Alexia, and BigB.

August 15, 2002
Boom Baby!

IRC Untouchables score first blood when Smurfs nukes out Mighty Kimmen on update 15.

June 1, 2002
The End is Now

Team Lair unsuccessfully defended their title. The Teutons next defend against former champions IRC Untouchables.

May 5, 2002
The Big Bang

In the battle of the captains Eikoor of The Teutons was nuked out on update 11 by Wretch of Team Lair. Can The Teutons strike back? Only time will tell.

May 5, 2002
New name, new faces

Team M.A.S.T.E.R., having replaced half the team, has changed the team name to The Teutons. New members are Firren (in for Misfit), Cruel Running (in for STELLARWORLD), and Mighty Kimmen (in for ROADRUNNER).

May 1, 2002
Ya gotta have FAAAAIIITH!!!

Stellar Kings poll shows that a shocking 77% of the public lacks faith in Team Lair to successfully defend their crown against Team M.A.S.T.E.R.

May 1, 2002

Rollin'. Rollin'. Rollin' back down the river.

Rollbacks(rewinds) abound in early stages of the Stellar Kings match.

From Lair HQ Captain Wretch reports:


The initial exploration phase has found all players being contacted by someone. Lair has discovered 3 M.A.S.T.E.R. homeworlds while they have explored 2 Lair homeworlds. They have a slight econ advantage 29 to 26. One M.A.S.T.E.R. player is isolated and probably in short term
trouble, the same goes for two Lair players. In the long run it appears M.A.S.T.E.R. has the advantage of more Trade agreements. During the past update there were some server problems but I think it probably broke even, with rollbacks bothering Lair more than M.A.S.T.E.R. because of the time difference. Kia broadcast a warning and there was a notice
at SC Club.


April 18, 2002
Another day, Another game.

And the new game is on pitting the current Stellar Kings, Stellar Crisis Lair versus a team who could easily have won the first ever Stellar Kings title, Team M.A.S.T.E.R.

April18, 2002

Hail the conquering heroes!

Stellar Crisis Lair makes history by becoming the first team to successfully defend the Stellar Kings title by defeating The Underdogs who were heavily favored to win the match in the Stellar Kings poll. Congratulations to our repeat Kings.

February 25, 2002

What's that smell?

Something's burning...

From Lair HQ Captain Wretch reports:

Krishna Babes has been obliterated. Three Lair Systems nuked. One Lair fleet smashed, one Underdog fleet smashed.

February 18, 2002
Battle cries and woes

From Lair HQ Captain Wretch reports:

Crap! The Lair was soundly defeated on all fronts. Lair was on the attack and lost all the battles... Time to regroup... sigh

February 16, 2002
First Blood?

From Lair HQ Captain Wretch reports:

Lair draws first blood with Sizm nuking an Andromeda builder. The game has come down to 2 vs 2, 2 vs 2, and 2 vs 2 on three fronts.

February 12, 2002
3, 2, 1, Liftoff!

With the recent events and posts on the SC Club regarding the Tournament, I have been prompted to implement an idea I had. And so I'm proud to announce the launch of the Stellar Kings Complaint Department . And I would also like to remind everyone that we do this free of charge, and this is just a game so LAUGH AND HAVE FUN DAMMIT!

January 30, 2002

Never give up, Never surrender!

I'm not sure who said it Churchill or Tim Allen, but all I can say is Damn Straight!

From Lair HQ Captain Wretch reports:

AtomAnt, Kia and Ottowan Empire launched an attack and Private Eye announced he would surrender rather than be nuked. With 48 hours, there is plenty of time to talk him out of it. Meanwhile, Krishna Babes, Kaws22 and GateKeeper are sending a major fleet to nuke Ottowan Empire. It may succeed but Lair has hope of saving him. The Sizm and Andromeda are going one on one. We was gone for the weekend, which turned into a long weekend, so he missed his update.

Captain Wretch

January 21, 2002
New Home

Well seeing as that "other" tournament, the ISCL, had it's own server, Andy decided to host ANOTHER server and we now have a new home and a place to play our games. Please use the new Stellar Kings server only for practice 6v6 games and the REAL deal.

January 21, 2002

Long break

Don't even start! I'm busy what can I say? Congratulations to the new Stellar Kings, Stellar Crisis Lair, who are already defending their title against The Underdogs, yes that's right The Underdogs!

November 25, 2001
It's the end of the world as we know it

R.E.M. had it right. Say goodbye to the current Kings, Stellar Crusaders. They're down to 2 players as BackStabber was just nuked out on update 44.

November 8, 2001
It's so easy to nuke someone

Yet another Crusader falls to the SC Lair hordes. praxis, in a game of monkey in the middle, was nuked out of the game on update 31. When asked how they did it, team captain Wretch said, "Well you just gotta go out there and give 110%. Ya gotta play good, and your teammates gotta play good. And yeah givin' 110% and playin good is how we did it."

Simply stunning...

November 2, 2001
The Lair Strikes Back

It is a time of unrest in the Stellar Kings. Just when the Rebel Crusaders thought they had brought the game within reach LifeIncarnate struck, eliminating Damascus from the battle.

October 26, 2001
The game is afoot...

In a shocking turn of events, The Sizm was nuked out of the Stellar Kings match on update 20. It would appear that this is still either team's game, as each are down to 5 players.

October 25, 2001
First Blood

Reports are sketchy, but... Yes it has been confirmed... From the middle of an intense battlefield we have received word that Stellar Crisis Lair has scored first blood by nuking out the leader of the Stellar Crusaders, MastrHavoc, on update 19.

October 18, 2001

Crusaders are on the ropes
From the battlefield, Wretch reports:
A gigantic builder of Ares is torched by The Sizm. MastrHavoc goes for a monster overbuild as Kia uncloaks in his homeworld, smashing his new fleet to bits. Meanwhile, a mine goes off in Praxis' homeworld as desperation sets in....

September 26, 2001

Team Stellar Crisis Lair take on The Stellar Crusaders
Game 3 of the Stellar Kings team challenge will begin September 26, 2001 on the Lugdunum server. This promises to be quite a barn burner.

September 26, 2001
New Heir to the throne
Stellar Crusaders have downed the Kings IRC Untouchables in 38 updates in the first title defense of the Challenge. When asked for a quote Crusaders, BackStabber and Damascus had this to say:
BackStabber's impression of Keys to Victory:
a) Outstanding team communication by all members
b) Early departure of Aztec
c) Survival of both Damascus (outnumbered at front) and Havoc (weakened by effort in getting the nuke)

Damascus: To this, I would have to add d) map edge.


Our team definitely had the map edge in that we were all linked to each other, while Dag was out in the cold, closer to myself and Praxis than any of his team members. Aztec also had the most unfortunate position of all, and no play of his could really stop him from being nuked, and nuked early.

The other team put on a great job of applying the pressure, in particular BigB going after Havoc realising that he had the tech edge after Aztec had died, but when that failed, it was really a matter of us using our econ edge to slowly apply pressure until something broke.

With all due respect to my team, I hope we don't have the bad end of a map like that this weekend :), and well played to the ex-kings!


July 22, 2001

The Stellar Crusaders take on The Untouchables
Game 2 of the Stellar Kings team challenge will begin July 23, 2001 on the Falcon server. This promises to be another good game.

July 22, 2001
The Untouchables win the Stellar Kings crown by defeating team M.A.S.T.E.R. on update 66
Predator reports:
The game was finished on update 66 as the Voyager dealt team M.A.S.T.E.R. the final lethal blow by nuking out the idle Stellarworld. It was a close and tense game up to about update 28 or so, when The Untouchables gained the upper hand in the region north of Dirtroad - Roadkill, which lead to the deadly assault that finished off Roadrunner. At that point, the game was pretty well all over, as Eikoor was losing ground fast to Voyager.

As far as most valuable player of the game, I would have to say it was Sir Dagonet, for his survival against several serious assaults in the center of the map. His survival was crucial to The Untouchables winning the game.

July 13, 2001
Cannibalism erupts as STELLARWORLD scores team M.A.S.T.E.R.'s second nuke of the match
From a chaotic battlefield, Predator reports:
“Its a real mess out here! The battle was reaching its peak about 7 updates ago as The Untouchables continued to advance their front lines. Then all of a sudden we were not spotting the enemy anymore, which was real odd. The next up Skudder surrendered, and there were Misfit colony ships loaded with hungry little misfits floating around all over the galaxy, it was pure chaos. We were really confused for an update or so.

As Misfit continued to grow, Voyager finished off Eikoor in the west, posting The Untouchable flag on Eikoor's home world.

Then in another bizarre turn of events, Misfit surrendered, leaving the mighty STELLARWORLD, the lone ranger from Texas, to take the ultimate stand against the relentless assault of 5 mighty Untouchable empires. I have to hand it to STELLAR, he is mighty brave.

STELLARWORLD scored the next nuke by taking over the remains of Misfit, his first nuke of the game, and a well deserved one. I just hope that we can get to the other M.A.S.T.E.R. empires' home worlds before STELLARWORLD does, it will be an uphill battle to say the least from here on for The Untouchables, and for crying out loud, there is no telling what those STELLAR forces might do if they get there first.

June 28, 2001
Roadrunner gets run over
Sir Dagonet reports:
Today is the day that Roadrunner was forced to leave the current game. The Untouchables are now sitting by the campfire enjoying BBQ Roadrunner and singing songs by the light of the stars. You ever hear BigB sing? Trust me, it is not a sound you ever wanna hear again. The game continues now as a 5 on 4......

June 21, 2001
New practice game underway
Captain Wretch reports:
Our challenge was answered by the
Stellar Harbingers . The game is starting at Falcon with one rule change by mutual agreement - the updates will be at 48 hours.

June 21, 2001
The Stellar Crusaders vs The Underdogs
From the battlefield, Kaws22 reports:
In a practice game on the Promethius Server featuring The
Stellar Crusaders vs The Underdogs . Stars began to shine brightly for The Underdogs on update 9. Simultaneously Private Eye and Gatekeeper nuked Backstabber and MastrHavoc out of the game. Turns out GateKeeper got a lucky nuke of Backstabber because he caught him in the middle of a pop trick with a science ship. The games 6-4 now and looking very promising for The Underdogs.

Cheers!!

June 20, 2001
Action heats up on the front
From the battlefield, Predator reports:
At this point, the game is basically playing out on 2 fronts: on the western front its Voyager vs Eikoor, and on the eastern front its Roadrunner/Misfit/Skudder/Stellarworld vs BigB/Sir Dagonet/Aztec Empire/Predator. The eastern front saw a lot of action the last few updates, as the Untouchables showed up in full force, nuking 3 Roadrunner builders and pushing the front further into enemy territory, while exploring the Roadrunner homeworld.

On the western front, Voyager nuked an Eikoor builder, giving him a 17 to 13 econ lead.

June 11, 2001
The Stellar Crisis Lair looking for a challenge game
Captain Wretch reports:
The Stellar Crisis Lair challenges any team to a practice 6 on 6 at Falcon. We have already created the game according to the Stellar Crisis Kings specifications. We await your reply at
jakey@pacbell.net or drop by: http://clubs.yahoo.com/clubs/stellarcrisislair

June 6, 2001
Relg nuked out in Stellar Kings challenge match
From the battlefield, Predator reports:
The center of action continued to be the Sir Dagonet & Relg region of space. Combined forces of Voyager, Sir Dagonet and Aztec Empire continued to assault Relg's homeworld. Realizing that he had no hope, Relg made one last effort to nuke out Sir Dagonet with Eikoor's help, but BigB and Predator defended as the Untouchables put on their shades to watch the Relg homeworld light up.

This makes the game now a 5 vs 5 game, with tensions now building on the Sir Dagonet / Roadrunner border. Meanwhile Relg's demise leaves Eikoor cut off to the west.

June 6, 2001
HeLLSpawN nuked out in Stellar Kings practice game
From the battlefield, Damascus reports:
Cap'n Dan weaves his wonderful magic, and on the 14th update Hellspawn goes nova. The Crusaders now have a 6 on 5 edge, and the game starts to look very ominous for the Marauders.

The Stellar Crusaders are currently playing the IRC Marauders in a practice game. The Stellar Crusaders are next in line to fight for the Stellar Kings crown.

May 31, 2001
From the battlefield, Eikoor reports:
Smurf was doomed from the start. Surrounded by three enemies he vainly tried to establish a builder south of his HW that was nuked right after becoming a builder. A small fleet from
STELLARWORLD followed by ships from Misfit and Skudder were his final downfall. Constant pressure from Misfit and Skudder, and a small amount of help from STELLARWORLD allowed them time to overbuild without letting the pressure on Smurfs to let up, was too much to overcome and Smurf's people had no choice but to succumb to their fate.

May 30, 2001
After 17 updates of fighting, Smurfs of the team "The Untouchables" has been obliterated by the deadly Skudder , giving team "M.A.S.T.E.R." a 6 to 5 empire lead. The game remains focused around the center of the map, where Sir Dagonet just survived a second onslaught of his homeworld, this time by a 17 ship Roadrunner fleet. However, trouble is brewing for Relg.

May 13, 2001
Added a new menu called " Teams ", listing all the challengers in order. There will be some great matches coming up.

May 9, 2001
The first challenge has officially begun. As of the start of the game, the opinion poll is favouring the Yahoo team 26-13, and perhaps after seeing Skudder for the first time in the game section , I can see why.

May 7, 2001
The teams have been set for the first challenge game. Representing the IRC chatroom are Aztec Empire, BigB, Predator, Sir Dagonet, Smurfs & Voyager. Representing the Yahoo Club are Eikoor, Misfit, Relg, Roadrunner, Skudder & Stellarworld. The game will commence shortly, so stay tuned, given the history, this promises to be a bloody one.

May 2, 2001
A game section has been added to track ongoing game progress along with game comments and other related information.

Apr 28, 2001
The Stellar Kings Team Challenge is gearing up for its opening challenge game. The two contenders will be a team assembled from each of the Stellar Crisis IRC Chat Room "regulars" and the Stellar Crisis Yahoo Club "regulars", to be announced shortly. The winner will become the very first team to wear the Stellar Kings Crown , the loser will go down in burning flames and humiliation as the challenge's first victim, and join the ranks of the weak and defeated.

Stay tuned for ongoing updates, comments and game action. Also, applications to become a contender to The Stellar Kings Team Challenge are now being accepted, click here for more information.


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