A complete list of concepts and definitions + link to cmap.html
Accommodation
Definition: Sometimes, however, old ways or existing schemes of dealing
with the world simply don't work. Piaget used the term accommodation to describe
this changing of an existing scheme to fit new objects.
Application: An example of accommodation would be the actions of a young
person who has always ridden a bicycle with pedal brakes but then gets on one
with hand brakes. Accommodation of the existing "braking scheme" must
occur for the bicyclist to be able to stop.
http://www.uog.edu/coe/ed451/accomodation.htm
Anchored Instruction
Definition: doing activities that is realistic to real life situations for students
is meaningful that are built around a central 'theme' or 'anchor'.
Application: hands-on activities, working with manipulatives, interactive computer
programs
Authentic activity
Definition: Alternative modes of teaching and learning that mirror real life
situations. Authentic activities get students to participate in activities that
reflect those real life, hands on activities: relates to or involves the real
world experiences that they either encounter in their daily lives, or which
they will encounter later in life. Group activities should be structured so
that students can word together to solve real and authentic problems in the
classroom.
Application: Laboratory activities or experiments in science classrooms.
Authentic assessment
Definition: Assessments that support reading and writing in the real world.
Authentic assessments ask students to perform real life activities, such as
reading newspapers, maps or books they use is the community, writing actual
articles for publication about meaningful topics and to participate in other
authentic tasks such as keeping journals, writing letters to the editor about
real world issues, etc. The significant difference in authentic assessment is
that both the subject material and the assessment talks are as close to naturally
occurring events and activities are as natural as possible, portfolio or journal;
shows the learning process.
Application: assessing requiring students to assemble a portfolio of their word
to demonstrate their progress.
Assimilation
Definition: Assimilation occurs when scheme used on a new object. Assimilation
is basically the process of incorporating a new object or event into an existing
scheme.
Application: It's similar to putting new data into a computer. But just
as data must be correctly coded before being entered into the computer, the
object or event to be assimilated must fit an existing scheme. Therefore assimilation
involves more than simply taking in new information. It also involves the "filtering
or modification of input" so that the input fits.
http://www.uog.edu/coe/ed451/assimulation.htm
Cognitive Apprenticeship
Definition: Identifying the processes of the task and making them visible to
the students.
Application: The student enacting a process such as peer editing.
Collaborative learning
Definition: is a method of teaching and learning in which student's team together
to explore a significant question or create a meaningful project. In cooperative
learning, students work together in small groups on a structured activity. They
are individually accountable for their work, and the work of the group as a
whole is also assessed.
Application: Everyone is a part of the solution, and everyone works on a problem
that is interesting and goal oriented. Teachers and students can both learn
things from each other.
Community of learners
Definition: all program participants are learners and teachers. All model the
love of learning, desire to learn, and excitement about gaining knowledge to
improve their lives, interactions and self-esteem. As a family-oriented community,
there is a bond between and among participants that builds a sense of pride
and common goals and includes teachers, students, parents, and other members
of surrounding community. I found the definition here: http://www.whitebear.k12.mn.us/ces/what_is./mission.htm#community%20of%20learners
Application: Students can help each other with problems they don't understand
this way they learn from the teacher, but they are also teaching each other.
The teacher makes time for and encourages discussion about lessons. The teacher
can have the students all working for individual goals, and when the whole class
achieves them she can reward them. Application: hands-on activities, working
with manipulatives, interactive computer programs
Distributed Intelligence
Definition: is the sharing of ideas that contribute to intelligence by furthering
prior knowledge. Similar to the community of learners approach to learning.
Application: Students work in groups on different things, and then everything
is brought together as a whole.
Generative Learning
Definition: Students play a role in deciding what they will learn and how they
will learn it. The learners thus generate what they learn.
Application: When introducing a new theme or unit, do a KWL chart--what we know,
what we want to know, and what we learned.
Metacognition
Definition: Metacognition is the knowledge of our own thinking processes.
Application: By having children explain how they got their answers they will
reflect on their thinking processes and thus develop their metacognition. This
can be done in class discussions in all subjects.
Multiple Perspectives
Definition: to view different perspectives of people involved or affected by
an event
Application: This is good to see the different views people may take. Example:
Columbus Day is a day where most people in America celebrate Columbus discovering
America a hero. Indian people may see Columbus as a kill of their people and
prefer not to celebrate this day.
Media Attributes
Definition: Communication technology students may use during their learning
process
Application: Students can be taught to use other forms of communication. Such
as email, television for daily news in the schools, etc.
Problem Based Learning
Definition: Curriculum and process, which replicates the commonly used systematic
approach to resolving problems or meeting challenges that are encountered in
life or career
Application: Teacher reads a story that presents a problem similar to a brainteaser.
Students work in small groups to solve the problem or puzzle.
Reciprocal Teaching
Definition: Refers to an instructional activity that takes place in the form
of a dialogue between teachers and students regarding segments of Scaffolds
Application: Can be used to facilitate a group effort between teacher and students
in transferring the meaning of the text that they are reading to real-life experiences.
Scaffolds
Definition: support that helps the students learns the curriculum.
Application: helping students write, work with manipulative, make a website,
pronounce words, spelling, etc...
Self regulated learning
Definition: the process of gaining knowledge and skills through one self-effort
Application: students finding their own ways to learning and make it useful
for them
Situated Learning and Cognition
Definition: An instructional approach of learning theory that addressed the
problem of preventing inert knowledge. This theory proposed that the problem
of inert knowledge could be avoided by building learning activities around authentic
problems and issues of real world interest to the students and adults in the
community. Situated learning and cognition usually involves extremely visual
problem-solving activities; a concept is taught in a certain situations and
applied elsewhere
Application: Using money to teach math.
Substantive Conversation
Definition: a conversation between the student and the teacher where some type
of schema is activated in the student, and they understand the subject better.
Application: See how the student is progressing with the help of the teacher,
and be sure and use correct methods in solving problems.
Transfer
Definition: being able to apply previous knowledge to new situations.
Application: the teacher that teaches specific subjects will be able to apply
that knowledge to another subject.