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The Future science-technology

14. 
The Future
14.1 What complaints do users have about RealPlayer 8, and what will likely happen to Real's position at the top of the heap as Windows 2000, with its built-in support for ASF streaming services, gains hold in the marketplace? 
14.2 How will the new effects, motion paths, and timeline features in PowerPoint 2002 greatly enhance the possibilities for custom animation to individual slide elements?
14.3 What is a Digital Watermark, what is its purpose, and how do all the competing technologies being offered by a number of companies work?
14.4 What will the new Super Audio CD (SACD) format offer regarding capacity, security and compatibility?
14.5 How fast is Internet2 compared to dial-up and DSL connections, in what areas will such bandwidth help companies find applications and efficiencies, and when will Internet2 technology be available to enterprise users?
14.6 How will using 2.5G and 3G wireless standards and MPEG-4 as the multimedia standard of choice combat the existing problems with delivering high-quality multimedia streams to next-generation wireless devices?
14.7 What is SMIL 2.0, and what are seven reasons why learning the basic applications of SMIL will prove to be a useful investment for the future?
14.8 What is video e-mail, what does it allow businesses to do, and what does ExpandMail CEO Peter Martin say about it?
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